

Whilst this can be frustrating for some, it also means the gameworld changes frequently which adds its own level of “new world to explore” feeling to keep things fresh.Īnd of course there’s kill or be killed PvP waiting for you. And as the game is currently in its alpha stage, there are weekly updates every Thursday, which often lead to world map wipes.

Game worlds are procedurally generated (and very beautiful!), so the maps are never the same. Players host their own servers (or the many official servers can be used too) with anything from 20 – 500 slots available. And although you start with some basic items, blueprints for clothes, tools, weapons, barricades and more are out there waiting to be discovered. As you can see from the pictures above and below, you can go simple shack, sleepy village, great fortress or anything in between – as long as you have harvested the resources to build it!Īs your time in the game world progresses, find blueprints in the oil barrels scattered around (for you ex- Darkfall types oil barrel = chaos chests) to learn new things to craft. And it’s up to you what and how and where you build. Use your spear to hunt down some wild boar or deer (or wolves, bears, horses or chicken) to get cloth and meat, then get to work on starting to build somewhere small (and well hidden) to have as your starting base. And bash some stone nodes to get stone (and sulphur and iron). Bash some trees with your rock to get enough wood to craft a wooden spear. You start the game naked (literally – no blushes are saved) with a rock and a torch. So what is Rust ‘experimental’? Well – it’s Darkfall (openworld, full loot PvP) meets Minecraft (gather resources, learn blueprints, build your bases anywhere you want) meets DayZ but without the zombies. That’s a LOT of happy players for this genre! And since its re-boot last June, the game has been flying off Steam’s e-shelves – over 82,000 Steam reviews, with 85% of players rating it “Very Positive”. But the game’s developer (Gary Newman from Gary’s Mod) always viewed zombies just as placeholders for mobs and other AI lifeforms that would inhabit Rust’s worlds. When it first launched in 2013, Rust was quite the standard zombie survival clone with an added bonus of being able to build.

Rust ‘experimental’ alpha released in June 2014 but we joined in the fun for the first time earlier this year when a group of former Darkfall players decided to give the game a go.Īnd we’ve been pretty much hooked ever since.
